In our daily video recap we present to you every talk and panel of 2016’s Quo Vadis, one clip per day. You would enjoy a weekly collection rather than visiting us every day? Then check out our weekly video collection.
For those of you who do not have the time to visit makinggames.biz every day or rather just watch all five Quo Vadis 2016-clips of the week in one session, we came up with a weekly recap including the recent five talks and panels. Just click the links below to get to the videos #85-89, from 13th to 17th March 2017.
Day 3, Channel 4, Talk #3: “The Future Of Storytelling”
Day 3, Channel 4, Talk #5: “Designing Around Constraints In Superhot”
Day 3, Channel 4, Talk #6: “Art Directing In The Horror Game Genre”
Day 3, Channel 4, Talk #7: “Designing Games From A Designers Perspective – Insight And Lessons Learned”
Looking forward to Quo Vadis 2017?
Follow this link to visit the official website and get more information about next year’s event in Berlin.
Simply want to book your tickets? The following link will take you directly to the ticket shop.
For any further questions related to Quo Vadis 2017, use the official contact form.
Latest posts by Nico Balletta (see all)
- Quo Vadis Daily Video Recap of 2016’s Talks and Panels: #94 “How Metacritic Is Hurting Developers And Publishers And What Can Be Done About It” - 24. March 2017
- Quo Vadis Daily Video Recap of 2016’s Talks and Panels: #93 “Running A Successful Business On Google Play” - 23. March 2017
- Why Mobile? – Small Giant Games About Empires & Puzzles(Interview, Part 2): Launch, Features and Future Plans - 22. March 2017