Master of Orion
The History of Master of Orion
7. December 2016 Feature The History of Master of Orion
The story of how Master of Orion first arrived at MicroProse and how its journey would define 4X gaming for years. One day, around 24 years ago, an unsolicited submission from an unknown author arrived at the MicroProse offices.
read more...

The History of Master of Orion

Quo Vadis
Quo Vadis 2016 Weekly Recap: Talks and Panels #10-14
5. December 2016 News Quo Vadis 2016 Weekly Recap: Talks and Panels #10-14
In our daily video recap we present to you every talk and panel of 2016's Quo Vadis, one clip per day. You would enjoy a weekly collection rather than visiting us every day? Then check out our weekly video collection. For those of you who do not have the time to visit makinggames.biz every day
read more...

Quo Vadis 2016 Weekly Recap: Talks and Panels #10-14

Niche – a community-based Kickstarter campaign
3. December 2016 Feature Niche – a community-based Kickstarter campaign
Niche is a game about about the scientific topic of population genetics – which is quite unusual for a successful Kickstarter campaign. But the team had some very innovative ideas that helped engaging their community. On  April 28th we launched our Kickstarter campaign. What we wanted, abo
read more...

Niche – a community-based Kickstarter campaign

Russia
The Russian Games Market
9. November 2016 Feature The Russian Games Market
If publishers and developers think of Russia, they often think of piracy. Gevorg Akopyan has some advice on how to prevent piracy and what Russian gamers expect and like from games.
read more...

The Russian Games Market

Steam Greenlight
Greenlighting a Niche Game: The Long Journey Ahead
4. November 2016 Feature Greenlighting a Niche Game: The Long Journey Ahead
Succeeding at Steam Greenlight can be hard, but it can be especially hard if you are working on a very niche game. Mega Dwarf looks back at their campaign and give tips how to get your game on Steam.
read more...

Greenlighting a Niche Game: The Long Journey Ahead

Subverting player expectation
2. November 2016 Feature Subverting player expectation
Subverting the player’s expectation like in games such as The Last of Us or Dead Space has potential for making an impactful story beat, communicating the emotional feel and narrative to the player and creating compelling puzzles and at the same time making a game less predictable and more engaging.
read more...

Subverting player expectation

RECENT

@ JOB OFFERS

Making Games

@ Facebook

Making Games

@ Twitter

Free Thought Friday: Staying happy, creative, and productive as game dev

Multiple game developers share the experiences they made under different working conditions.   Game development is a though business. If you are working for a tripple-A...
Obsidian

Obsidian hit with layoffs

Due to the decision of Armored Warfare publisher My.com to partially move the development to its headquarter in Moscow, game developer Obsidian has to...
Lootbox

New Chinese law forces devs to reveal loot box drop rates

In the future, players won't have to rely on their luck, but will be able to analyse item drop rates precisely.   The Chinese government will...
Quo Vadis 2016

Quo Vadis Daily Video Recap of 2016’s Talks and Panels: #19 “Developing A Mobile...

You missed out on Quo Vadis 2016 or simply want to refresh your memory of last April’s topics? Then our daily video recap is...
Xbox Logo

Thursday Throwback: The story behind the notorious Xbox TV ad

After 15 years, Christopher Dring recalls the creation of the infamous Xbox TV ad.   When Microsoft launched the advertisement campaign for its Xbox console, there...
Ubisoft

Vivendi stake in Ubisoft surpasses 25 percent

As soon as the French conglomerate Vivendi owns 30 percent of Ubisoft, it can offer to buy the publisher.   The econonic thriller between media conglomerate...
Quo Vadis 2016

Quo Vadis Daily Video Recap of 2016’s Talks and Panels: #18 “What’s A Platform...

You missed out on Quo Vadis 2016 or simply want to refresh your memory of last April’s topics? Then our daily video recap is...
Daybreak

Daybreak president Russel Shanks steps down

After 16 months of presidency, Russel Shanks has left Daybreak to pursue other interests.   After about 16 months of service, Russel Shanks has stepped down...
depression

Wednesday Wildcard: Grappling With Depression

Joshua Boggs talks about how depression hit him during the development of Framed.   Creating games isn't an easy job for sure. But it's still the...
Nintendo

Nintendo offers hackers up to $20.000 for finding 3DS weaknesses

In an efford to reduce piracy, cheating and the dissemination of inappropriate content to children on its 3DS, Nintendo seeks vulnerability informations.   Nintendo has placed...