The Editorial Team is one of Ubisoft's internal departments, making sure all productions follow a certain procedure. Olivier Daube explains which rules they have to follow, how these rules are set up and how the collaboration with the studios works.
Blitworks is specialized in porting games from one platform to another one. But when the team started to adapt Bastion to run on PS Vita, they quickly realized that porting C# to C++ would need a lot of work and new proprietary tools.
by Miguel Angel Horna
»Players will be living in huge virtual worlds, almost like in The Matrix«
Running Ubisoft's studio in Toronto, Alex Parizeau is looking after 400 employees. He tells us about future plans for the studio, explains how the worldwide locations work together and based on which criteria the projects are split between the teams.
"the piracy factor was irrelevant, because we cannot force people to buy things. We can only convince them to do it. We totally believe in the carrot, not in the stick." - Marcin Iwinski, co-founder of GOG and CD Projekt Red
We've been keeping a close eye on the tweets posted by members of the video game industry over the past week. Here are some of the best, coolest and funniest tweets - providing the occasional insight, too.