Running Ubisoft's studio in Toronto, Alex Parizeau is looking after 400 employees. He tells us about future plans for the studio, explains how the worldwide locations work together and based on which criteria the projects are split between the teams.
There's no question: Crytek is one of the most well-known German developers, having already made their first appearance in the AAA league with »Far Cry« back in 2004, while today they focus on VR. In Frankfurt, where Crytek chose to set up their headquarters, they opened their doors for
Blitworks is specialized in porting games from one platform to another one. But when the team started to adapt Bastion to run on PS Vita, they quickly realized that porting C# to C++ would need a lot of work and new proprietary tools.