Daedalic Entertainment's adventure experts are in the process of gradually porting their PC games to mobile platforms and, while doing so, they had to learn that the effort of porting is often on a par with developing a game from scratch.
by Matthias Zorn
Lords of the Fallen: Tackling a New Gen Game with an Emerging Studio
About six month after the release of their well-received RPG Deck13 is looking back at how a small German developer studio managed to create a AAA game and why this is not always the best thing to aim for.
by Jan Klose, Thorsten Lange
From Core to Casual – Hard lessons applied casually
The Adventures of Bertram Fiddle was the first game the team of Rumpus set out to make. Alexander Birke recounts what went right and wrong during development and how weird noses, British humor and bad puns come into play.
We've been keeping a close eye on the tweets posted by members of the video game industry over the past week. Here are some of the best, coolest and funniest tweets - providing the occasional insight, too.