Today we have an exclusive video from Game Developers Conference 2015 that usually is only available for members of GDC Vault. It is the recording of the talk »Content Optimization Pipeline for an Open World Game« by Martin Thorzen from CD Projekt Red. Martin explains how the team behind
by Sebastian Weber
Unreal vs. Unity – Which engine is better for Mobile Games?
The team from OnlineFussballManager is currently working on a new mobile game. But before the development could start full steam they had to decide which engine to base their game on – a hard decision that made some prototyping necessary.
When Valve added the ability for users to review games on the Steam platform, it opened an all new aspect to how the games are perceived there and a new parameter for developers to understand to help their game perform as well as possible.
We've been keeping a close eye on the tweets posted by members of the video game industry over the past week. Here are some of the best, coolest and funniest tweets - providing the occasional insight, too.