The Editorial Team is one of Ubisoft's internal departments, making sure all productions follow a certain procedure. Olivier Daube explains which rules they have to follow, how these rules are set up and how the collaboration with the studios works.
Blitworks is specialized in porting games from one platform to another one. But when the team started to adapt Bastion to run on PS Vita, they quickly realized that porting C# to C++ would need a lot of work and new proprietary tools.
by Miguel Angel Horna
The Case for Steam Early Access – Haemimont Games' Victor Vran
Haemimont Games explains why Steam Early Access is still a great measure to improve and polish a game, if done right and shows how the community changed their Action-RPG fundamentally within just a few months.
Eagle Flight, the game Olivier Palmieri is working on, is Ubisoft's first VR game. He gives us insight into the research phase at the beginning of production and the way Ubisoft's creative department, Fun House, works.