The Editorial Team is one of Ubisoft's internal departments, making sure all productions follow a certain procedure. Olivier Daube explains which rules they have to follow, how these rules are set up and how the collaboration with the studios works.
Blitworks is specialized in porting games from one platform to another one. But when the team started to adapt Bastion to run on PS Vita, they quickly realized that porting C# to C++ would need a lot of work and new proprietary tools.
by Miguel Angel Horna
»Players will be living in huge virtual worlds, almost like in The Matrix«