MaterialX is Open Source now


    MaterialX allows to easily transfer fully look-developed models from one application to another.


    In a press release, Lucasfilm and Industrial Light & Magic (ILM) announced the inaugural Open Source release of the MaterialX Library for computer graphics. Developed by Lucasfilm’s Advanced Development Group and ILM engineers, the software provides the tech to transfer rich materials and look-development content between applications and renderers.

    The workflow at computer graphics production studios usually requires multiple software tools for different steps in the production pipeline. Due to shared work and outsourcing, studios often have to send their fully look-developed models to other companies or divisions, which may use other toolkits.

    But until recently, there were few effective solutions for exchanging this content. MaterialX addresses this and allows to transfer the complete look of a graphics model from one application or rendering platform to another. This includes hading networks, patterns and texturing, complex nested materials and geometric assignments.

    MaterialX originated at Lucasfilm in 2012, and has been used by ILM to create movies like Star Wars: The Force Awakens and Rogue One and experiences like Trials On Tatooine.




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