In its Essential Facts report, the ESA covers several topics throughout the gaming industry, including virtual reality and its impact on the US GDP.
The Entertainment Software Association has published its annual “Essential Facts” report. It’s based on an Ipsos Connect survey of over 4,000 U.S. households. The ESA gathered also data from the NPD Group, EEDAR and the ESRB.
The report covers some interesting facts throughout the whole industry. For example, it claims that 67 percent of U.S. households own a device for playing video games. Furthermore, 53 percent of frequent gamers are playing multiplayer titles at least once a week, mostly with friends.
When it comes to virtual reality, the report says that 11 percent of U.S. households own at least one VR device, although a third of the respondents are “likely to buy VR in the next year.” However, over 90 percent of PC and console VR owners are satisfied with their purchase.
As for the economic impact, the report counts more then 2,300 video game developers across all 50 states and 526 publishers across 44 states. Overall, there are over 65,000 workes directly employed either in developing or publishing locations. On an average, staffers earned $97,000 per year during 2016. In total the gaming industry contributed more than $11.7 billion to the GPD of the United States in 2016.
Going deeper, the report covers more topics, including age, gender and purchase behaviour of the average gamer as well as more details about virtual reality. You can find it in full here.
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