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HTC Vive

Tate Modern’s Modigliani exhibition to feature HTC Vive VR experience

The VR experience will bring the historical context of the Italian artist Amedeo Modigliani to new life.   Yesterday, HTC Vive announced a new collaboration with...
devcom Logo with date and location coloured

Epic Games’ Founder Tim Sweeney Set to Deliver Devcom Keynote

devcom adds further renowned speakers to its roster: experts from Epic Games, Blizzard Entertainment, Bohemia Interactive, Wooga, Oculus, Ubisoft, Bluehole Studio and Unity have officially confirmed their...
Cardboard

Grab Free Cardboard Materials

The Cardboard Material package was created with Substance Designer and Substance Painter.   Student game artist Luc Chamerlat has decided to give away a cardboard materials...
Shadow of The Colossus

Shadow Of the Colossus was unfinished – and that’s great!

An article about the magic of the unexplained world of Shadow of The Colossus.   During this year's E3, Sony announced that the beloved classic Shadow...
White Nights

White Nights 2017 became a complete success

The 13th edition of the White Nights was the biggest conference in the event's history.   Earlier this Month, the White Nights conference opened its doors...

“Making Games Conference”: Games Bavaria Munich wird offizieller Partner (GER)

Games Bavaria Munich und Computec Media Group beschließen umfangreiche Kooperation im Rahmen der "Making Games Conference". Die Making Games Conference feiert im Rahmen der 31....

GTA V mod toolkit OpenIV shut down by Take-Two

After almost ten years of development, OpenIV will no longer be distributed as it "allows third parties to defeat security features."   The popular GTA V...
Riot Games

Riot Games opens new office in New Delhi

Riot Games now has to figure out how it will grow a "gaming culture that's just finding its footing."   League of Legends creator Riot Games...
Lootbox

Ben Lewis-Evans talks about the psychology of rewards in game design

At this year's GDC, Epic Games' Ben Lewis-Evans provided valuable informations behind the psychology behind reward systems.   "Who's ever heard someone say that a game...

Remarkable examples of accessibility designs

There are many ways to remove barriers from a game. Here are seven of them.   Making games more accessible is great. More players can enjoy...