Quo Vadis
Quo Vadis 2016 Weekly Recap: Talks and Panels #25-29
26. December 2016 News Quo Vadis 2016 Weekly Recap: Talks and Panels #25-29
In our daily video recap we present to you every talk and panel of 2016's Quo Vadis, one clip per day. You would enjoy a weekly collection rather than visiting us every day? Then check out our weekly video collection. For those of you who do not have the time to visit makinggames.biz every day
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Quo Vadis 2016 Weekly Recap: Talks and Panels #25-29

Master of Orion
Master of Orion: Reviving the Legend
10. December 2016 Feature Master of Orion: Reviving the Legend
Master of Orion 3 was released in 2003 and about 13 years later, Wargaming wants to revive the legendary strategy game. Here the team explains, how they carefully changed features of the game to both make hardcore players happy as well as beginners.
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Master of Orion: Reviving the Legend

Master of Orion
The History of Master of Orion
7. December 2016 Feature The History of Master of Orion
The story of how Master of Orion first arrived at MicroProse and how its journey would define 4X gaming for years. One day, around 24 years ago, an unsolicited submission from an unknown author arrived at the MicroProse offices.
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The History of Master of Orion

Niche – a community-based Kickstarter campaign
3. December 2016 Feature Niche – a community-based Kickstarter campaign
Niche is a game about about the scientific topic of population genetics – which is quite unusual for a successful Kickstarter campaign. But the team had some very innovative ideas that helped engaging their community. On  April 28th we launched our Kickstarter campaign. What we wanted, abo
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Niche – a community-based Kickstarter campaign

Russia
The Russian Games Market
9. November 2016 Feature The Russian Games Market
If publishers and developers think of Russia, they often think of piracy. Gevorg Akopyan has some advice on how to prevent piracy and what Russian gamers expect and like from games.
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The Russian Games Market

Steam Greenlight
Greenlighting a Niche Game: The Long Journey Ahead
4. November 2016 Feature Greenlighting a Niche Game: The Long Journey Ahead
Succeeding at Steam Greenlight can be hard, but it can be especially hard if you are working on a very niche game. Mega Dwarf looks back at their campaign and give tips how to get your game on Steam.
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Greenlighting a Niche Game: The Long Journey Ahead

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